A downloadable game

Buy Now$5.00 USD or more

You left a dying world for the perilous FISSURE, from which few
return. You seek the FONT, which will change everything.


A game for 3-5 people over 1-2 hours.


Inspirations:

Stalker - Andrei Tarkovsky

Annihilation - Jeff VanderMeer

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

FONT.pdf 570 kB

Comments

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(+1)

This game has some great vibes. I used it to supplement a game of Apotheosis and it meshed really well. It inspired some really great roleplaying while being very open and accessible.

Thanks for saying so!  I think FONT pairs well with a lot of other systems.  If things are going really poorly in your setting, send some poor souls into the FISSURE to see if they can bring things back from the brink.

(+1)

This game is great. It is very small but filled up a whole night with my friends and I. The only thing I'd say is make sure you know the difference between > and < because we are all dumb gays and had it backwards for half the game...

Haha, thanks for saying so!

Glad you got the symbols sorted by the end of the game. :D

(+1)

Very impressive. Incredibly succinct and concise. The inspirations come through strongly.

Thanks for saying so!

(+2)

Font is a complex but short narrative game about going into a cursed place to try and save your world.

And I want to really emphasize both the words 'complex' and 'short'.

The rules fit on a single page, but they create a kind of mechanical and narrative intricacy that I wouldn't have imagined could be done with like 250 words.

And in spite of that intricacy,  Font is somehow also really easy to play.

Of course, if you're playing to win, you're doing a lot of trying to guess your teammate's stats based on context clues that other people have dropped. And even then, those stats change over time and are modified by every failed roll.

Font is kind of high-lethality, which is not something I'm used to seeing for short narrative games, but dead characters remain part of the story, and the game has a relatively compact runtime, so no one's going to be stuck in ghost prison waiting for the game to end.

Font also has pretty hefty-feeling rewards for successfully getting through it, and I think the experience makes it feel like everyone has earned them---even the dead characters. Part of this is because the stakes are the whole world, but the game also does an exceptional job at connecting players to their characters through the characters' losses.

Overall, I think I'm probably underselling Font. It's brilliant. If you don't already have it via the bundle, and if you like Wasteland or Metro or Annihilation, I am earnestly recommending you buy a copy.

(+1)

Wow, thanks so much for sharing your thoughts.  I'm really glad to hear you enjoyed it.

(+1)

@kumada1, would it be alright if I quote a sentence or two of your post when telling folks about FONT?

(+1)

Of course! I'm happy if there's anything in the review that can help promote the game.

(+1)

Thank you!  How would you like to be cited?  As kumada1?

(+1)

Or @SprintingOwl on Twitter. Either's good.

(+1)

glorious.

creepy - but that might just be my players.

We go dark with it sometimes, too.  This often happens when say that the obtacle to overcome is some internal crisis, or when the FISSURE is made alien and unnerving.  Glad to hear you enjoyed it!

(+2)

Gorgeous.

Thanks for saying so!

You're welcome!

(+2)

I love Stalker, and I love Tarkovsky! 

Same!

(+1)

Yo I really like the aesthetics of the pdf, everything looks really nice! I can't wait to print this off and play it when I get a chance, good work!

(+1)

Thanks!  If you get it to the table, let us know how it goes.