FONT is a story game for 2 to 4 players. Each session is a stand-alone story, unfolding over 1 to 3 hours. Players take on the role of travelers to a perilous landscape called the FISSURE. These travelers seek a powerful place called the FONT, which can change their dying world. The characters in each game of FONT may be wildly different, but they are always driven by a shared purpose: a hope that their world could be saved.
FONT is a highly collaborative, GM-less game. It requires no prep, and the concise ruleset is easy to learn on the fly. During a session, players take turns introducing tests that the group encounters in the FISSURE. Another player then describes what must be done to overcome the test. This shared authorship over the dramatic beats prompts players to collaborate on the tone and pace of play, leading to a level of detail that makes the FISSURE feel more alive.
FONT focuses strongly on the inner life of characters and ties character development closely to the resolution system. Over the course of a session, characters are changed by the FISSURE, gaining marks that they carry with them. These marks may eventually end a character's journey, as they abandon their quest or even die. Players can take respite from the journey to remove each other's marks, creating moments of shared solace in a harrowing journey.
FONT's arc is inspired by other fictional forays into strange landscapes, notably Andrei Tarkovsky's Stalker and Jeff VanderMeer's Annihilation.